Keyboard ALT + g to toggle grid overlay

MassFX dynamic simulation solvers

The multithreaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations.

Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

Dynamic simulations with MassFX simulation solvers