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Rendering, 3D shading, and camera tracking

Flexible camera rig features in-viewport stereo viewing. Multithreaded Interactive Photorealistic Renderer (IPR) enables easier iteration. Intuitively create, edit, and organize shading networks with advanced node-based editors. Work with node-based representations of render passes directly in Maya. Transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray (US Site) shader information between models. Library includes 80 Substance procedural textures.

3D shading and camera tracking tools