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Maya vs. Maya LT

Explore the differences between Maya and Maya LT software.

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Comprehensive 3D animation, modeling, simulation, and rendering software.

Cost-effective video game development software for indie game makers.

Free trial (US site)
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At a glance

  • Realize your vision in modeling, animation, lighting, and VFX with comprehensive 3D software.
  • A professional 3D tool with a price that fits an indie game maker’s budget.

Pay as you go for access to the latest version of Maya with lower up-front cost, 1-on-1 web support, and previous version use. Learn more.




Multi-year (2 years)    

Multi-year (3 years)    

Sculpting toolset

Enhanced poly-modeling workflows

Polygon and subdivision mesh modeling

Primitive creation

Mesh creation tools

Polygon/mesh refinement tools

Polygon reduction tool

Edge and ring loops

NEX accelerated modeling workflow

OpenSubdiv support

Topology-based symmetry tools

Quad draw tool

Multicut tool

Brush-based sculpt geometry tool

Paint selection

UV workflows

UVs, normal, and color per vertex (CPV)

Multiple UV set support

Per-instance UV sets

Unfold 3D integration

Multiple sets/color per vertex

3D paint tool (texture)

Substance procedural textures library

2D and 3D procedural textures

PSD file support

Transfer maps

Turtle texture baking

Parallel rig evaluation

Keyframe animation

Graph and dope sheet editors

Animation layers

Trax nonlinear animation editor

Set driven key tool

Editable motion trails

ATOM animation file save and load

Point constraints

Aim constraints

Orient constraints

Scale constraints

Parent constraints

Geometry constraints

Normal constraints

Tangent constraints

Pole vector constraints

HumanIK full-body animation system

Built-in Spline IK, Spring IK

Live animation retargeting

Nonphotorealistic drawing styles

Delta Mush deformer

Nonlinear deformer

Lattice deformer

Blendshape deformer

Wrap deformer

Sculpt deformer

Soft modification deformer

Cluster deformer

Jiggle deformer

Wire deformer

Point on curve deformer

Wrinkle deformer

Texture deformer

Shrink wrap deformer

Geodesic Voxel skinning

Heat mat skinning

Paint skin weights

Substitute geometry tool

Maya muscle deformation system

Multicamera layout and management tools

Sequencer playlist clip editing

Draw in viewport

Store pencil strokes

Performance markup

Arnold renderer

Vector renderer

Hardware render window

Turtle renderer

Interactive photorealistic renderer (IPR)

Hypershade and Visor tools


Color management

Bifrost procedural effects platform

Adaptive foam in Bifrost

Guided Simulation in Bifrost

Adaptive Aero solver in Bifrost

Open procedural graph for Bifrost

XGen arbitrary primitive generator

Maya Fluid Effects

Maya Fur

Maya nHair

Maya nParticles

Maya nCloth

Rigid and soft-body dynamics

Bullet physics

NVIDIA PhysX integration    

MEL scripting

Python scripting

Write custom plug-ins with SDK

Create custom Maya objects

Customize UI for proprietary tools

Microsoft .NET API support

Load third-party plug-ins and tools

Write custom objects and plug-ins using Maya C++ API

Create custom UI tools using Qt development framework

Viewport 2.0 API

Send to Unity export

Send to Unreal export

Send to Mudbox export

Game export tool

Cloud integration

View and edit node relationships

Segment scenes

Group nodes for user-specific views

Modify modeled data without rebuilding

Read/write Alembic framework format

Mac OS X