Open-sourced by Pixar, this feature incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar's RenderMan renderer.
Get it now
It's easy to get started. Download a free 30-day trial and try it out. Purchase options include flexible subscription terms to fit your needs.