Manage large data sets with specialized tools and workflows. View and edit node relationships with the powerful dependency graph architecture. Segment scenes using assets and file referencing to help manage workflows, and to improve performance by offloading scene elements until you need them. Group nodes into containers and create custom and user-specific views. Extensively modify modeled data without rebuilding.
Replace scene elements with a simple, low-resolution mesh, and load pretranslated data only when required for rendering using the mental ray Render Proxy.
Read and write the Alembic open source computer graphics interchange framework format to distill complex animated and simulated data into application-independent baked geometry.
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